LEVEL DESIGN

 

LEVEL DESIGN PROCESS AND METHODOLOGY

A walkthrough of my level design process as I make the intro stage to a Unity 2.5/3D platformer.

STAGE 1: CYBERSPACE

The first level of an action platformer that switches between 2.5D and 3D sections. The stage teaches the player organically and features numerous collectibles and multiple paths.

EL RANCHO NIGHT CLUB

A simple tutorial level for an FPS based on a scene from the film Citizen Kane.