GAME DESIGN

CITIZEN KANE 64

A Nintendo 64-style retro adaptation of the 1941 film Citizen Kane. The first section of the game is playable as a complete demo, but more content is being developed. Made with Unity, incorporating the PlayMaker and Game Creator visual scripting languages.

DOUG HUGGEM

The first FPPS (First Person Politeness Simulator)! This game was made in Unity for the comedy group Mega64 based on their parody skit. Doug Huggem is a bizarre first person sandbox game where you try to do good deeds to raise your positivity meter. The higher the meter, the crazier things get. Featuring the voices of the original Duke Nukem voice actor Jon St. John, as well as those of the Mega64 members. The game uses primarily free assets with modifications.

NET DIVER (Platform Prototype)

A prototype for a 3D/2.5D platformer made with Unity. The game contains both free-roaming and sidescrolling sections. Available as a browser-playable demo.

XENOPHAGE
(COMPLETE DESIGN DOCUMENT)

A 100-page design document for a sci-fi sidescrolling beat-em-up game where you eat enemies to mutate and grow their body parts.

60 SECOND HISTORY

Play through six stages of history ten seconds at a time, changing the future as you go! Made for the “Little Awful Jam” game jam.

HONEYBEE HAVOC

Exterminate the humans in this angry-swarm-of-bees simulator! A very short and simple game jam game that uses only the mouse.

HYPER MEGA 256-IN-1

A fake bootleg multicart game made up of multiple smaller games that interact with each other to free the imprisoned soul of celebrity actor Kevin James. Made for the “Awful Jam” comedy game jam.

HYPER TURBO 3-IN-1 MULTISWAP

A sequel to Hyper Mega 256-in-1 where you play 3 different rotating games at once. Made for the “Awful Summer Jam” comedy game jam.

2015 Rhythmonsters Pitch Presentation

An archived pitch presentation for a virtual pet app that generates monsters from songs in your music library, based on the mobile phone OSs of the time.